Author Archive

Unsticking The Game

Posted by U-S-S-R under Games

Iften during game play you will get yourself stuck or just a bug in the game will hang in places. This is very true when redeeding a house you find yourself stuck mid-air. To fix this just type /unstick and dont move the mouse anymore till it moves on its on.

Aurora’s New Crisader Armor

Posted by U-S-S-R under Games
Congratulations to Aurora’ on her new Imperial Crusader helmet. As far as i know this is only the second on to be gotten on the Chilastra server. I bet she cant wait to get the whole set.
crusader 2
Crusader 1

Crafting Macro

Posted by U-S-S-R under Games

This is a crafting macro. This is a very very long macro but i will go through it all in detail.

Step 1: Preparation
1) Place 5 crafting tools in the first 5 slots of your toolbar.
2) Open your Game Options.
3) Under the “Controls” section, turn ON the one that says “Actions can be fired from toolbar.”
4) If you have not done so already, you will need to enable Cut/Copy/Paste within the game.
There is an excellent guide on how to do it here:
Enable Copy And Paste

Step 2: The Macro
1) Open the Command Browser
2) Select the “Macro” tab and create a “New Macro.”
3) Enter the information about your new macro.
• A) The name of your macro. For this example call it: MegaCraft
• B) Pick an icon. Any icon is fine.
• C) Paste the macro listed in the next step into this area.
4) Press Ctrl+Alt+Del to close the swg game window the press the game bar in the taskbar to open again.
5) Paste this macro into the box (”C”) and click OK when you’re done:

/ui action toolbarSlot00;
/pause 1;
/ui action defaultButton;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
/pause 1;
/ui action toolbarSlot01;
/pause 1;
/ui action defaultButton;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
/pause 1;
/ui action toolbarSlot02;
/pause 1;
/ui action defaultButton;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
/pause 1;
/ui action toolbarSlot03;
/pause 1;
/ui action defaultButton;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
/pause 1;
/ui action toolbarSlot04;
/pause 1;
/ui action defaultButton;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
/pause 1;
/macro MegaCraft;

Step 3: Prepare the crafting session.
Before you begin, it is necessary to “prime” your crafting tool so the macro will function.
If you don’t do this, the macro will not work.

1) Launch a crafting tool (it doesn’t matter which) by clicking it’s icon in the toolbar.
2) Select the item you want to grind with from the list and then click “Next.”.
3) At this point it is not necessary to actually create an item. Do not add resources, simply click the “X” in the upper right to close the window.

Step 4: Launch the macro.
1) Go back to your command browser, find the icon for the macro you created and drag it into your toolbar.
2) Close any windows you may have open and activate the macro.
3) The macro will activate the crafting item you chose in the steps before
4) The macro will advance to the resource input screen. YOU MUST MANUALLY PUT THE RESOURCES IN.
5) The macro will close the crafting window with a system message that says: “The crafting session has ended!”
6) You will see the timer on the first crafting tool start counting down and the macro will launch the next crafting tool.
7) The process will repeat forever.
8) Type /dump to stop the macro.

Step 5: How to modify the macro

Want to grind a different item?
You will need to prime the crafting tool again.
Go back to Step 3 and select a different item.
Then launch the macro again.

Lag causing your crafting tools to mis-fire?
Increase the delay time on the /pause 1; lines.
Each number represents a second.
Try increasing to 1.5 or 2.
The longer the pause, the slower you will grind, but you have to go slow enough for the client and the server to sync up.
It is for this reason that you shouldn’t grind in laggy areas.

Need more time to input resources?
Increase the delay time on the /pause 5; lines.
The larger this number, the longer the macro will wait for you to put in the resources.

Want to actually create an item instead of merely practice?
This is actually useful if you’re going to make a lot of something to sell but don’t want to bother with a factory run.
Remove the words “Practice noitem” from both lines so that they read “/createPrototype;”
Note that you will not get to experiment on or give the item a custom name.

Want to use more than 5 crafting tools?
Just copy paste the part of the macro that represents a full run of a single crafting tool and change the Slot #.
So the next tool would be toolbarSlot05.
The /macro line must be the last line of the macro so paste it in above it.
Note that there is a character limit for macros and anything longer may cause issues.
——
This is a full run of the macro. Either add these or take away these kind of sections. dont forget
to change the toolbarslot# when adding.

/ui action toolbarSlot01;
/pause 1;
/ui action defaultButton;
/pause 5;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype Practice noitem;
/createPrototype Practice noitem;
/pause 1;

——

Why are the last few lines of the macro missing when I log on?
The macro exceeds the character limit allowed by the game.
When you log in, the game will simply remove these excess characters and cause your macro to stop functioning.
There are two workarounds but neither is optimal:
1) Copy/Paste the macro back into the game every time you want to use it. It will work fine until you relog.
2) Remove the “Crafting Tool #5″ section. This will get you under the character limit but you may not have enough crafting tools running to allow you to grind non-stop.

Chat Macro

Posted by U-S-S-R under Games

Here is a merchant barker macro for everyone. I couldnt find on so I just wrote this one myself.

/say YOUR TEXT HERE;
/pause 5;
/ui action toolbarSlot07;
/pause 10;
/say YOUR TEXT HERE;
/pause 20;
/ui action toolbarSlot07;
/pause 5;
/macro hello

• Change bolded test to whatever fits your needs.
• The /ui action toolbarSlot##; i use to equip somehting on my toolbar such as a gun or any other object to to have it do somehitng to take up the time between chat. If you do not want this just remove the lives that contain this line.
• The name of the macro is “hello” if you do not name your macro this you must change this value to your name of choice or it will not repeat itself.
• Type /dump to turn the macro off
• Capitalization of characters is important.

Recyclers

Posted by U-S-S-R under Games

This post is intended to help those seeking to make Recyclers
It should also answer several questions from any who do not know what they are

Basically they are a crafted tool that allows little bit of useless resources to be combined into larger bits of useless resources.
They are made from limited use *schematics, they do require loot only componants

*The schem is able to be learned by Engineer Traders

Full componant list:
ccb=cheap copper batteries

agitator motor
2 red wires
1 ccb

tumble blender
1 agitator motor
3 blue wire
2 ccb

ore
1 tumble blender
8 pulverizers

flora
1 agitator motor
1 feed tube
1 processor attachment
4 spinner blades

chem
1 tumble blender
1 feed tube

creature
1 agitator motor
1 feed tube
4 spinner blades
4 pulverizers

metal
1 small motor
4 heating elemants

——————————————————————————–

Total ‘loots’ needed for all 5
1 processor attachment
8 ccb
1 small motor
3 feed tubes
4 heating elements
6 blue wires
8 red wires
8 spinner blades
12 pulverizers

Total Schems needed:
2 tumble blender
4 agitator motor
1 each of recycler

——————————————————————————–

Recyclers must be in inventory to be used
1. select from radial which class of resource is to be recycled
2. drag resource directly into recycler, or open recycler and drag resource to window
3. recycler will return directly into your inventory the recycled resource

NOTE: you may have to set recycler down or change its layer in inventory [from bag to top, or back]
before being able to switch/update which class of resource you want to recycle

recycled resoure
will have stats of 200
will show generic class name
will not accept recycling again

NOTE: Gas currently does not have anywhere to be recycled

Recycler type
RADIAL SETTING
resource accepted
Resource Returned what it really is

ORGANICS

Creature
HIDE
•all hide type
√Synthesized Hide hide
MEAT
•all meats and egg
√Processed Meat meat
BONE
•any bone
√Ground Bone bone
HORN
√Broken
{assume it to be horn, returing generic horn}
SEAFOOD
•mollusk, fish, crustacian
√Processed Seafood seafood
MILK
•any milk
√Homogenized Milk milk

Flora
CEREAL
•wheat/oats/rice/corn
√Processed Cereal cereal
FRUIT
•flowers/berries/fruits
√Mixed Fruits fruits
VEGETABLE
•fungi/tubers/beans/greens
√Mixed Vegitables vegetables
WOOD
•either wood
√Blended Wood wood

INORGANICS

Chemical
WATER
•any water
√Water Solution water
CHEMICAL
•liquid petrochemical fuel/inertpetrochemical/fiberplast
√Chemical Compound chemical
SOLID FUEL
•either solid petrochemical
√Degraded Solid Petrochemical Fuel solid petrochemical fuel
RADIOACTIVE
•either radioactive
√Combined Radioactive Isotopes radioactive

Ore
IGNEOUS/INTRUSIVE
•igneous
√Low Grade Ore (igneous or intrusive) low grade ore
SEDIMENTARY/SILICLASTIC
•sedimentary
√Low Grade Ore (sedimentary or siliclastic) low grade ore
GEMSTONE
•all gemstone
√Low Quality Gemstone gemstone

Metal
FERROUS
•all ferrous metal
√Smelted (Iron, Steel) iron, steel
NONFERROUS
•all nonferrous metal
√Smelted (Copper, Aluminum) copper, aluminum

Item Movement

Posted by U-S-S-R under Games

When attempting to use any item for decor or display, I suggest dropping it in your largest open room.
Rotate, Move, and see exactly how it reacts when you manipulate it.
This is also a good practice for items you have never dropped before.
Much of how we see things in inventory changes size drastically when dropped.
Any wearables in general will drop on the floor like they are being worn with arms extended.
Several items drop on floor with parts of the item below the floorline, a few objects have a offcentered axis.
Then there are items that are set on one side of a invisable cube, and it is the cube you are moving.

The basic commands used for item movement are as follows:
[ ] being the direction you want item to go
{ } being the amount you want item to move.

/move [up-down] {1-500} Will raise item from where it was dropped, or lower it from its raised position

/move [forward-back] {1-500} Will move item in the direction in accordance to how you are facing.

/rotate [left-right] {1-180} Will turn the item on its vertical axis by degree specified

/pickup Will pickup the item and place it back into you inventory

Common lines may be (with item to move targetted)

/move forward 50
/move up 100
/rotate left 90

If you find yourself doing alot of decor or displays, set frequently used commands into macros.
Then either place on hotkeys, or bind them in your keymap for quick access.

example list of macros to make:

/move up 1 /move down 1
/move up 10 /move down 10
/move up 100 /move down 100
/move forward 1 /move back 1
/move forward 10 /move back 10
/move forward 100 /move back 100
/rotate left 1 /rotate right 1
/rotate left 10 /rotate right 10
/rotate left 45 /rotate right 45
/rotate left 180 /pickup

Please remember that houses have zones, whose walls are usually between rooms but sometimes within them.
You cannot move items above or beyond these zone walls.

Less Linear Labels

Posted by U-S-S-R under Games

Open up a new email {or use /no}

Type in your sign, label, or title as you would like it to appear.
[Be sure if you wish to include color, you do so now] 

Have a nice day! ~May become:  

Have
  a
nice
day!  

Select text by highlighting with mouse.

Hit Copy key(s)

Place cursor in labeling box (for item or house or whatever)

Hit Paste key(s)

If you receive a “windows clipboard was null” you either did not bind keys correctly or use the correct keys to copy.

Check your sign or wait for product to be done to see if typing is correct.

Changing Text Colors

Posted by U-S-S-R under Games

Color may be applied to structure names, bags/backpacks, basic text, and certain chat.
Basic text includes Emails, descriptions area, bio, and /note.
Chat that may be colored includes auction, vendor barking, AFK reply, reply, guild.
Basically everything except spoken chat like yell, say, and shout.  

To add color you will need to type \# before the #’s that match the color you want, just before the word(s) you want that color.
Just press \ once! It and the #’s may disappear if done correctly, though not always depending what you are naming.  

Here are some basic colors.
{Type \# and the corresponding #’s before your words you want colorized.}
Remember to use the white code if wanting to return to normal looking text.

\#660000  \#990000  \#FF0000    REDS
\#993300  \#996600  \#FF6600    ORANGES
\#666600  \#999900  \#FFFF00    YELLOWS
\#006600  \#009900  \#00FF00    GREENS
\#000066  \#000099  \#0000FF    BLUES
\#660066  \#990099  \#FF00FF    PURPLES
\#000000  \#666666  \#FFFFFF    MONOCHROMES
 

{ei: \#00ff00EXAMPLE will give you this: EXAMPLE }  

For highlighting colored text you may want to ENTER a few times down past your last typed line.
Then begin highlighting from the bottom of the empty lines you just created.
This will allow you to highlight the \ & #s at the beginning of the lines easier.  

For chat, place a period (or anything really) before the \ or you will speak the #’s instead of haveing colored chat.  

It may take some practice to highlight correctly, and even more to adjust everything to the look you want.
Above all play with it and try out all you can.

How To Stop The Macro

Posted by U-S-S-R under Games

Just type  /dump in the chat window

Auto Loot

Posted by U-S-S-R under Games

here is the macro for auto loot. You will have to change the bold section to whatever you name the macro

/loot All:;
/macro loot

• Capitalization of characters is important.
• The name of the macro is “loot” if you do not name your macro this you must change this value to your name of choice or it will not repeat itself.
• Type /dump to stop the macro
• Macro submitted by: Aurora’

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